-This game is played 1 against 1 (with 4 bowls per player) or 2 against 2 (with 3 bowls per player)
-players of a team are obliged during the one end to either bowl or throw all the bowls on hand
-The first player to play delivers the jack for 2 consecutive ends,
-Choosing whether to throw or to bowl on the 1stend
-This role is inverted in the 2ndend and so on.
Rules of the game
Throwing the jack and Tracing the circle:
-The jack is thrown by the same player (or same team) for 2 consecutive ends
-If thrown twice irregularly, it is then placed by the opponent at a distance of not less than 70cm off the sides of the 5m rectangle (figure 3)
-It remains in the same position throughout that particular end
-If moved by a bowled delivery, it is replaced in its original position
-The Jack cannot be designated during the throw because the throwers opponent must remove it from its position.
-The circle is marked out, as shown in figure 3
-The player (or team) that has bowled the bowl in the fourth end will again bowl in the fifth end
-The bowler must place the greatest number of bowls within the target made up of a circle of 0.70m radii.
-When the bowler has validly placed a bowl in the circle, the thrower must attempt to hit it by means of a regular throw.
-The bowler will resume only after his/her bowl has been validly hit
Bowled delivery – Scoring:
-The bowl is valid when it stops within the 0.70m radii circle
-Hence, Circumference of the bowl must be within the most outer edge of the circle.
-Bowl deemed invalid must be taken out of the court
-Each valid bowl scores 1 point
-2 points, if bowl lands within 5mm from the jack (this is known as a Biberon)
TheThrow & Scoring
-A Player’s throw scores when the opponent’s bowl is regularly hit and shifts outside the circle
-If a struck bowl remains within circle, it is put back to original position
-Each valid throw scores 1 point
-2 points, if thrown ball remains within circle (swap)
-Refer to F.I.B Playing rules (Edition 2004) for more information